Points System

This guide explains how scoring works in the console, how clues affect points, and how to use the Clues Available widget during a game.

Written By Hudson from ERS

Last updated About 17 hours ago

1. The big picture

Your room’s score is built from two things:

  1. Puzzle points — points teams earn by completing puzzles

  2. Clue penalties — points deducted when you send hints

At the end of a game, the team’s score is essentially:
Points earned from completed puzzles − points lost from clues sent

The score cannot go below zero.


2. Puzzle points

Each puzzle in your room can have a point value (for example, 10 points). When you mark a puzzle as complete, those points are added to the team’s score.

Tips for setting puzzle points

  • Harder or more important puzzles can be worth more points

  • Easier or optional puzzles can be worth fewer

  • Point values are up to you — they’re a way to reflect how much each puzzle contributes to the overall room

General puzzles (the shared “general hints” section) do not count toward the room score. They’re for free-form hints and messages, not scored puzzles.


3. Clue penalties

Every clue on a puzzle can have a point penalty. When you send that clue to the team, those points are deducted from their total score.

SettingWhat it means

0 penalty

Free hint — no points deducted

1 penalty

Small nudge — 1 point off the total

2–3+ penalty

Stronger hint — bigger deduction

When you create a new clue, the default penalty is 1 point. You can change it to 0 or any higher number depending on how helpful the clue is.

Example: A puzzle is worth 10 points. You send two clues with a 1-point penalty each. If the team completes that puzzle, they still get the full 10 points for completing it — but 2 points are deducted from their overall room score because of the clues.

Penalties apply across the whole game, not just to that one puzzle. If you send clues for multiple puzzles, all penalties add up.


4. Sending clues

You can send a clue in two ways:

  1. From the puzzle list — click the send button on a specific clue

  2. From chat — type or send the clue text (or use a pre-loaded clue from the puzzle panel)

When a clue is sent:

  • It appears in chat and on the live window for players

  • The clue is marked as sent (so you can see what’s already been used)

  • The point penalty is applied immediately

  • The “clues used” counter goes up by one

Regular messages (not tied to a puzzle clue) do not affect the score.

Undoing a clue

If you sent a clue by mistake, you can undo it from the puzzle panel. That will:

  • Remove the penalty from the score

  • Mark the clue as not sent again

  • Remove it from chat


5. Clues Available (the lock icons)

The Clues Available card is separate from puzzle points. It controls what players see on the live window — a row of clue slots (lock icons).

What you controlWhat it does

Number of slots

Add or remove slots (1–9; default is 3)

Lock / X on each slot

Lock = available to the team; X = used or disabled

Eye icon

Show or hide the whole clue widget from players

Important: These slots are not tied automatically to puzzle clues or point penalties. When you send a puzzle clue, the system does not flip a lock to an X for you. Many gamemasters manually toggle a slot when they give a hint, so players see how many “clues” they have left.

The info tooltip on the card shows:

  • Total possible room score (from all puzzle points)

  • How many clues have been sent this game

  • How many “remaining” based on your slot count vs clues sent

If more clues have been sent than you have slots configured, you’ll see a warning — but you can still send clues. Nothing is blocked.


6. How the final score is shown

During and after the game (simple score)

On Game Complete and Game Over screens, you’ll see something like:

18 / 30 Points

That means:

  • 30 = total points possible if every scored puzzle is completed

  • 18 = points from completed puzzles, minus all clue penalties (minimum 0)

Example

  • 3 puzzles worth 10 points each → 30 possible

  • Team completes 2 puzzles → 20 earned

  • Team used 2 clues with 1-point penalties → −2

  • Final score: 18 / 30

Leaderboard (competitive ranking)

If you use the Leaderboard, teams are ranked with a richer score that also rewards:

  • Time left on the clock — finishing with more time helps

  • Fewer clues used — using no clues gives the biggest bonus; each clue used reduces the bonus

  • Faster completion — finishing quicker helps

  • Smaller teams — slightly higher multiplier for fewer players

So two teams with the same puzzle completion and clue usage can rank differently based on time and team size. The simple X / Y Points on the end-game screen is the straightforward “puzzles minus clues” number; the leaderboard uses that as a base and adds bonuses.


7. Marking puzzles complete

When a team solves a puzzle, mark it complete in the console. That adds its point value to their earned score.

  • You can un-complete a puzzle if you marked it by mistake — those points are removed again

  • Completing a puzzle does not undo or change clue penalties already applied

Each puzzle row can show:

  • Its point value (e.g. “10 Points”)

  • How many points have been lost from clues sent for that puzzle (shown as a negative number)

  • How many of its clues have been sent


8. Resetting a game

When you reset the game:

  • All puzzle completion is cleared

  • All clues are marked as not sent

  • Points lost and clues used go back to zero

  • Clue slots on the live window reset (typically back to 3 available locks)

Stats from the finished game can still be saved for reports and the leaderboard before the reset.


9. Quick reference for running a game

Your goalWhat to do

Set how much each puzzle is worth

Edit the puzzle → Points

Set cost of a hint

Edit the clue → Point Penalty (0 = free)

Give a hint

Send the clue from the puzzle or chat

Take back a mistaken hint

Undo the clue on the puzzle

Add puzzle points to the score

Mark the puzzle Complete

Show players how many hints they have

Use Clues Available — toggle locks manually as you give hints

Hide clues from the screen

Use the eye icon on Clues Available

See final result

Game Complete or Game Overearned / total points


10. Example scenarios

Minimal hints, full clear
3 puzzles × 10 pts = 30 possible. Team completes all 3, uses 0 clues → 30 / 30

Heavy hint use
Same room. Team completes all 3 but uses 5 clues at 2 pts each → 30 earned − 10 penalties → 20 / 30

Partial escape
Team completes 2 of 3 puzzles (20 earned), uses 3 clues at 1 pt each → 17 / 30

Free general hints
Use the General puzzle section for clues with 0 penalty so they don’t affect the score, while keeping scored hints on individual puzzles.