Player Window Designer
The Player Window Designer is where you customize what your team sees on the in-room display — the countdown timer, clue messages, welcome screen, and end-of-game screens. Think of it as a visual editor for your room’s TV or monitor.
Written By Hudson from ERS
Last updated About 15 hours ago
What is the Player Window?
The player window (also called the live window) is the full-screen display players watch during the game. It shows:
The countdown timer
Clue messages you send from the console
Available clue icons
Your logo and branding
Welcome, victory, and fail screens
You design all of this in advance. During a game, the console controls what appears — the designer controls how it looks.
Getting to the Designer
Open your room’s Gamemaster Console
In the left sidebar, click Player Window Designer (paintbrush icon)
You’ll see a live preview of the player screen and a settings panel on the right
Tip: Use a desktop or laptop for designing. The designer works best on a larger screen.
If you leave the designer without saving, your changes will be lost. The sidebar will warn you before navigating away.
Designer Layout
The designer has three main areas:
At the top right you’ll also find:
Save Changes — saves your design to the room (lights up when you have unsaved edits)
Share — copy the player window link to preview it in a browser or open it on your display
The Five Screens
Each tab represents a different state of the player window. Design them separately — they can all look different.
Welcome Screen
Shown before the game starts, if you turn it on.
Toggle “Show Welcome Screen before game starts” at the top of the preview
Add welcome text (use
{game_name}to automatically insert your room name)Optionally show your logo and clue icons
Add extra text blocks for rules, safety briefings, or themed intro copy
If the welcome screen is disabled, the tab is labeled “Welcome Screen (disabled)” and players go straight to the timer when the game starts.
Timer Screen
The main gameplay view — the big countdown players see during the game.
Typical elements:
Timer — the countdown clock
Logo — your escape room or game logo
Clue icons — the row of hint slots (lock icons) at the bottom
Message Screen
How the display looks when you send a clue or message to the team.
This screen layers a message over the timer view. You can show or hide the timer, logo, clue icons, and the message box independently.
The preview text comes from the first text clue in your puzzles — add at least one text clue in the console if you want a realistic preview.
Victory Screen
Shown when the team completes the game successfully.
Customize the congratulatory title and message, background, fonts, and optionally show the completion timer and your logo.
Fail Screen
Shown when time runs out before the team escapes.
Customize the “time’s up” title and message, background, and styling. You can also show a progress indicator for how far the team got.
Working with Widgets
“Widgets” are the pieces on each screen — timer, logo, clue icons, messages, etc.
Show or hide widgets
Above the preview, click the toggle pills (e.g. Show Timer, Show Logo, Show Clue Icons). A checkmark means that widget is visible on that screen.
Each screen has its own widget visibility — hiding the timer on the Message screen doesn’t hide it on the Timer screen.
Select a widget
Click any widget in the preview. It gets a blue border, and its settings appear in the right panel.
Click the same widget again to deselect it.
Move a widget
Click and drag a widget to reposition it on the screen. Alignment guides appear while dragging to help you center elements.
You can also fine-tune position in the settings panel using X/Y sliders or Quick Snap buttons (Center, Left, Right, Top, Bottom).
Edit the background
Click anywhere on the empty background of the preview (not on a widget). Background settings appear in the right panel.
Customization Options
Timer
Font size — how large the countdown appears
Color — timer text color
Opacity — fade the timer in or out
Font — choose from popular Google Fonts
Timer settings can differ per screen (e.g. smaller timer on the Message screen, red timer on the Fail screen).
Logo
Upload an image or paste an image URL
Size — 20px to 200px
Opacity — make the logo subtle or bold
The same logo is used across screens unless you hide it on a specific screen.
Clue Icons
Customize the hint slots players see:
Icon — choose from built-in icons (key, lightbulb, lock, skull, etc.)
Custom icon — upload your own image
Icon color — color of the icon itself
Background color & opacity — the circle behind each icon
These icons reflect your Clues Available settings from the console during gameplay.
Message (clue overlay)
When a clue is sent, style how the text appears:
Font, size, and color
Background color and opacity
Background blur — frosted-glass effect behind the text
The actual clue content comes from what you send during the game — the designer only controls the styling.
Victory & Fail messages
Title and message text — write your own copy (e.g. “Congratulations!” / “Time’s Up!”)
Title and message font sizes
Font families for title and body separately
Text color
Message box background color and opacity
Welcome text
Welcome message — multi-line text; use
{game_name}for your room nameFont, size, and color
Custom text blocks — add extra text areas (rules, warnings, story intro) and position each one independently
Backgrounds
Each screen type has its own background settings.
Background options
For video backgrounds on Welcome, Victory, and Fail screens, you can also set:
Loop video — repeat continuously
Mute video — play without sound
Tips for backgrounds:
Dark backgrounds with light text usually read best on a TV
Lower opacity (50–70%) on a background image keeps the timer readable
Test on the actual display you’ll use in the room — colors look different on a big screen
Saving & Previewing
Save your work
Make your changes in the designer
Click Save Changes (top right)
Wait for the save to complete — the button returns to inactive when done
Changes are not live until you save. The player window during an active game uses the last saved design.
Preview on a real display
Click Share (top right)
Copy the player window link
Open it in a browser on your room TV, or use Open Player Window from the main console
This is exactly what players will see. Resize the browser to full screen for the best preview.
How Screens Switch During a Game
You don’t manually switch screens during gameplay — the app does it automatically:
Design each of these in the designer so every moment of the player experience matches your room’s theme.
Recommended Workflow
Start with the Timer screen — get your timer, logo, and clue icons looking right
Design the Message screen — make sure clues are readable over your background
Set up Welcome (optional) — intro text and branding before the clock starts
Customize Victory and Fail — match your room’s tone (celebratory vs. spooky, etc.)
Save Changes
Preview on your actual display using the Share link
Run a test game from the console to see everything switch in real time
Common Questions
Do I need to redesign for every game?
No. Once saved, your design stays with the room. You only need to update it when you want a new look.
Does the designer affect games already in progress?
Saved changes apply the next time the player window loads. For a clean test, refresh the player window after saving.
Why doesn’t my message preview show my clue text?
The Message screen preview uses your first text clue from the puzzle list. Add a text clue in the console to see a realistic preview.
Can I use different backgrounds for different screens?
Yes. Welcome, Timer, Message, Victory, and Fail each have their own background settings.
What aspect ratio should I design for?
The preview is 16:9 (widescreen TV format). Design with that in mind — most room TVs are widescreen.